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Many of the actions you can perform in Hercules & Xena: Alliance of Heroes are governed by specific skills. Your skill level will help to determine if you are successful when you attempt one of those actions. All characters have all skills. However, some character professions are better at learning some skills than others. This does not mean you cannot learn some of the skills, but it may mean that you will have to have special training to earn some skills.
Skills are divided into the following skill sets. Your character starts with specific skill ratings that are determined by what race, profession and alignment you select. As your character advances in level, he or she will also earn improvements in skills.
Brawling
Brawling skills are combat related skills. These skills govern your character's ability to fight without a weapon. The skills in this skill set are:
Punching
Just like it says, this is the ability to land punches as in Boxing. By studying this skill, your character can learn the use of the Jab, Reverse Punch, Hook Punch, Back Fist, Elbow, Ridge Hand, Palm Strike, Haymaker, Lunge Punch, Hammer Fist, Spinning Back Fist, Flying Punch, and Finger Strike.
Kicking
This is the ability to land combat kicks, as in Karate. By studying this skill, your character can learn the Front Kick, Crescent Kick, Round Kick, Side Kick, Hook Kick, Sweep, Spinning Crescent Kick, Spinning Side Kick, Spinning Hook Kick, Flying Side Kick, and Spinning Sweep.
Throwing
This is the ability to throw your opponent with Judo style moves. This is not the ability to throw things at your opponent. By studying this skill, your character can learn the Forward Throw, Ground Sweep, Reverse Throw, Clothesline, Arm Bar, and Reverse Arm Bar.
Grappling
This is the ability to capture your opponent in Wrestling style holds. By studying this skill, your character can learn the Tackle, Body Slam, Head Butt, Arm Lock, Leg Bar, Full Nelson Hold, Bear Hold, and Strangulation Hold.
Weapons
Weapon skills are also combat related skills. These skills govern your character's ability to use weapons.
One-handed Weapons
This skill covers the use of any weapon that requires a single hand to yield. This includes such weapons as short swords, maces, hand axes, daggers, etc. By studying this skill, your character can learn to perform the Jab, Swing, Lunge, Reverse Strike, Pommel Strike, Windmill Strike, and Spinning Strike.
Two-handed Weapons
This skill covers the use of any weapon which requires two hands to yield. This includes such weapons as longswords, battleaxes, war mattocks, flails, etc. By studying this skill, your character can learn to perform the Jab, Swing, Lunge, Reverse Strike, Pommel Strike, Windmill Strike, and Spinning Strike.
Ranged Weapons
This skill covers the use of any weapon that fires missiles, such as bows and slings, and any thrown weapons, such as spears and knives. By studying this skill, your character learns to Fire or Throw weapons.
Improvised Weapons
This skill allows your character to use common, non-weapon objects as weapons.
Acrobatics
Acrobatic skills allow your character to perform a variety of acrobatic moves.
Dodging
This skill allows your character to dodge blows during combat. This skill is applied automatically during combat situations.
Escaping
This skill determines your character's ability to escape from combat holds. This skill is applied automatically during combat situations.
Tumbling
This skill governs special acrobatic maneuvers such as vaults, cartwheels, flips, etc.
Catching
This skill governs your character's ability to deflect blows and to deflect or catch missile weapons during combat.
Physical Training
Physical Training skills are non-combative skills that involve physical abilities.
Health
Training in Health improves the character's general health score. Each point of training here translates directly to additional points in the Health statistic. This affects the amount of damage the character can take before dying, and the rate at which the character heals.
Stealth
This skill covers the character's ability to hide and stay hidden. It allows actions such as Hiding, Stalking, and Ambush.
Athletics
This skill governs non-combative, athletic actions such as Swimming, Climbing, Intimidation, Stun Resistance, and Poison Resistance.
Adrenal Moves
This skill covers the character's ability to consciously pump up his or her level of adrenaline, resulting in temporary increases in physical attributes. After the effect has ended though, the physical strain actually reduces the affected attribute lower than when the adrenal move was initiated. Adrenal moves include, Adrenal Endurance, Adrenal Strength, and Adrenal Speed.
Alchemy
Alchemy is a form of magic that is accomplished through the use of an alchemical formula.
Alchemic Healing
This skill gives the character knowledge of formulae that can restore health, cure poisons, and cure diseases.
Alchemic Explosives
This skill gives the character knowledge of formulae that can cause physical damage and destruction through fire and explosions.
Alchemic Alterations
This skill gives the character knowledge of formulae that can change the essence of both organic and inorganic matter. Examples of this include turning a creature to stone, or turning lead into gold.
Alchemic Conjurations
This skill gives the character knowledge of formulae that can create or summon creatures. Note: Creating or summoning a creature does not always guarantee the Alchemist can control that creature.
Ritual Magic
Ritual magic is magic that is accomplished by performing a ritual of some kind. The magical effects that result come from the intervention of a deity.
Spiritual Magic
This skill gives the character knowledge of the rituals of spiritual magic. Spiritual magic is magic that affects the spirit or calls upon the intervention of a deity. This includes such things as repelling evil and raising the dead.
Mental Magic
This skill gives the character knowledge of the rituals of mental magic. Mental magic is magic that affects the mind. This includes such things as telepathic communication, calming enraged people and creatures, and the ability to go undetected or become invisible.
Alteration Magic
This skill gives the character knowledge of the rituals of alteration magic. Alteration magic is magic that alters the natural properties of people, creatures, or objects. This includes such things as bestowing and removing curses, causing a weapon to inflict special damage, and rendering items weightless.
Magical Relics
This skill gives the character knowledge of the rituals needed to create and use divine relics and artifacts of power.
Mechanical lore
Mechanical lore is knowledge of the construction and use of complex devices.
Locks
This skill gives the character knowledge of the construction of locks, and is useful in constructing, operating, and picking locks of all kinds.
Traps
This skill gives the character knowledge of the construction of traps, and is useful in constructing, setting, detecting, and disarming traps of all kinds.
Smithing
This skill gives the character knowledge of working with metals, and is useful in constructing and repairing metal weapons and armor.
Gadgeteering
This skill gives the character knowledge needed to quickly construct or improvise simple, but effective tools from commonly available materials. This also governs the character's ability to tinker with objects and mechanisms to make them more effective.
Arcane Lore
Lore
This skill gives the character knowledge of history, language, geography, and legends. Characters with this skill may be able to identify the source and purpose of artifacts and may be able to use a wide variety of runes, scrolls, and arcane devices. This skill includes Historical Lore, Ancient Languages, and knowledge of Artifacts.
Foraging
This skill gives the character knowledge of natural, wilderness surroundings. Characters with this skill may be able identify many forms of plants, animals, and creatures.
Music & Art
This skill gives the character knowledge of the classical arts such as, music, poetry, painting, sculpting, etc.
Perception
This skill gives the character the ability to see what is not inherently obvious. This skill is useful when searching for hidden objects, people, and creatures.
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