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Conflux Creature Dwellings and Hordes

Pixies & Sprites
Within the land of Antagrich, Pixies and Sprites have found a home within the walls of the Conflux. These flying creatures are usually found in large numbers and possess great quickness. Sprites strike so quickly; they prevent their enemies from counterstriking.

Creature Description     Pixie     Sprite  
Cost     25 Gold     30 Gold  
Damage     1-2     1-3  
Shots     None     None  
Attack     2     2  
Defense     2     2  
Health     3     3  
Movement     Flying     Flying  
Speed     Extra Swift (7 hexes/turn)     Ultra Swift (9 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade     Top of Line  
Name     Magic Lantern     Upg. Magic Lantern     Garden of Life  
Cost     300 Gold, 5 Wood, 5 Ore     1000 Gold     1000 Gold  
Requirements     Fort     Magic Lantern     Magic Lantern  
Creatures/Week     20 Pixies     20 Sprites     +10 Pixie, Sprite Production  
 
Air Elementals & Storm Elementals
Air Elementals are powered by the same forces as Air Magic. They are immune to Blind and Meteor Shower spells. They take double damage from the Firestorm, Lightning Bolt, and Chain Lightning spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell Protection from Air.

Creature Description     Air Elemental     Storm Elemental  
Cost     250 Gold     275 Gold  
Damage     2-8     2-8  
Shots     None     24  
Attack     9     9  
Defense     9     9  
Health     25     25  
Movement     Ground     Ground  
Speed     Extra Swift (7 hexes/turn)     Very Swift (8 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade  
Name     Altar of Air     Upg. Altar of Air  
Cost     1500 Gold, 5 Ore     1500 Gold, 2 Wood, 2 Ore, 2 Gems  
Requirements     Magic Lantern     Altar of Air  
Creatures/Week     6 Air Elementals     6 Storm Elementals  
 
Water Elementals & Ice Elementals
Water Magic animates the Water Elemental. These creatures are immune to Ice Ray and Frost Ring spells, but take double damage from Fire Wall, Inferno, Fireball, and Fire Shield spells. Because their form is more solid, Ice Elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water.

Creature Description     Water Elemental     Ice Elemental  
Cost     300 Gold     375 Gold  
Damage     3-7     3-7  
Shots     None     24  
Attack     8     8  
Defense     10     10  
Health     30     30  
Movement     Ground     Ground  
Speed     Slow (5 hexes/turn)     Swift (6 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade  
Name     Altar of Water     Upg. Altar of Water  
Cost     1500 Gold, 5 Ore, 2 Crystals     1500 Gold, 5 Crystals  
Requirements     Magic Lantern     Altar of Water  
Creatures/Week     6 Water Elementals     6 Ice Elementals  
 
Fire Elementals & Energy Elementals
Fire Elementals are burning spirits of Fire Magic. They are immune to all Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire.

Creature Description     Fire Elemental     Energy Elemental  
Cost     350 Gold     400 Gold  
Damage     4-6     4-6  
Shots     None     24  
Attack     10     12  
Defense     8     8  
Health     35     35  
Movement     Ground     Flying  
Speed     Swift (6 hexes/turn)     Very Swift (8 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade  
Name     Altar of Fire     Upg. Altar of Fire  
Cost     2000 Gold, 5 Wood, 5 Ore, 2 Mercury     2000 Gold, 5 Ore, 5 Mercury  
Requirements     Altar of Air     Altar of Fire  
Creatures/Week     6 Fire Elementals     6 Energy Elementals  
 
Earth Elementals & Magma Elementals
Earth Elementals are forces of Earth Magic. They take no damage from Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counterparts, Magma Elementals can also cast the spell Protection from Earth.

Creature Description     Earth Elemental     Magma Elemental  
Cost     400 Gold     500 Gold  
Damage     4-8     6-10  
Shots     None     None  
Attack     10     11  
Defense     10     11  
Health     40     40  
Movement     Ground     Ground  
Speed     Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade  
Name     Altar of Earth     Upg. Altar of Earth  
Cost     2000 Gold, 10 Ore     1000 Gold, 5 Sulfur  
Requirements     Altar of Water     Altar of Earth  
Creatures/Week     6 Earth Elementals     6 Magma Elementals  
 
Psychic Elementals & Magic Elementals
Psychic Elementals are the physical creation and evidence of what many consider the fifth element: thought. With their nature, these creatures are immune to mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill some. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Though their attacks are less mysterious than the Psychic Elemental, it is more powerful. Magic Elementals are also immune to all forms of magic.

Creature Description     Psychic Elemental     Magic Elemental  
Cost     750 Gold     800 Gold  
Damage     10-20     15-25  
Shots     None     None  
Attack     15     15  
Defense     13     13  
Health     75     80  
Movement     Ground     Ground  
Speed     Extra Swift (7 hexes/turn)     Ultra Swift (9 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade  
Name     Altar of Thought     Upg. Altar of Thought  
Cost     3000 Gold, 5 Ore, 5 Wood, 2 Crystals, 2 Gems, 2 Mercury, 2 Sulfur     3000 Gold, 3 Crystals, 3 Gems, 3 Mercury, 3 Sulfur  
Requirements     Altar of Earth & Altar of Fire     Altar of Thought  
Creatures/Week     6 Psychic Elementals     6 Magic Elementals  
 
Firebirds & Phoenixes
Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise.

Creature Description     Firebird     Phoenix  
Cost     1500 Gold     2000 Gold, 1 Mercury  
Damage     30-40     30-40  
Shots     None     None  
Attack     18     21  
Defense     18     18  
Health     150     200  
Movement     Ground     Ground  
Speed     Super Quick (15 hexes/turn)     Blazing Fast (21 hexes/turn)  
 
Structure Requirements

Structure Description     Basic     Upgrade  
Name     Pyre     Upg. Pyre  
Cost     10,000 Gold, 10 Ore, 10 Wood, 10 Mercury     15,000 Gold, Ore, 10 Wood, 20 Mercury  
Requirements     Altar of Thought     Pyre  
Creatures/Week     2 Firebirds     2 Phoenixes  
 



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