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Category
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Explanation
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Destruction
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Equation: (Kills - Suicides)
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Attrition
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Equation: 500 + 500 * Kills +Tonnage+Bonus + 50 * Self_Destroyed_Components + Self_Damage
Where Tonnage_Bonus = (target_tonnage = my_tonnage) * 5
Tonnage Bonus cannot be negative and is given on a per kill basis.
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Kills
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Total kills by a player
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Deaths
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Total deaths (not suicides) by a player
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Suicides
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Total number of times a player kills himself
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Efficiency
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Equation: Kills/ (Kills + deaths + suicides)
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SPH (Score Per Hour)
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Equation: Score/ Hours_in_game
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Average TTL (Time to Live)
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Equation: Seconds_in_game/ (Deaths + suicides +1)
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Time
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Minutes_in_game
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Component Damage
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Represents the components that were destroyed during the game.
Equation: Given/(Received + Self-Inflicted)
Where Given is the number of enemy components the player destroyed, Received is the number of times a player's components were destroyed by his enemies, and Self-Inflicted is the number of components destroyed by self-infliction.
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Damage (taken by ?Mechs during a game)
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Equation: Given/(Received + Self-Inflicted)
Where Given is the damage a player to his opponent, and Received is the damage inflicted by a player to an opponent.
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Category
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Description
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My Score
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The score that you earned when directly interacting with this opponent
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Opponent's Score
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The score that your opponent earned when directly interacting with you
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Kills
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Number of times that you killed this opponent
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Deaths
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Number of times that this opponent killed you
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Component Damage (Given)
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Number of this opponent's components that you destroyed
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Component Damage (Received)
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Number of your component's destroyed by this opponent
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Damage Given
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Amount of damage you inflicted on this opponent
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Damage Received
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Amount of damage this opponent inflicted on you
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Rating Change
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The amount that your rating changed due to interaction with this opponent
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