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Official New Tracks!

Remember when you first brought your friends over to show off Motocross Madness? Bring them back to flaunt bitchin' new moves on these tracks. The designers give you two all-new venues, plus your old favs with some friendly and fierce modifications. Catch air from new angles, serve up some fresh dirt to the competition, and drive your fans wild!

All-New
International Airspace: A favorite of the Sims team. Big jumps for big air. Lots of wide-open spaces and long turns make International Airspace a speed freak's fantasy.

Megadrive Blues: Lots of steep hill climbs and tight turns demand some extra fine-handling. This ain't your morning commute!

Warped Tracks
Augusta's Evil Twin: With the first curve and jump on the side of a hill, you're starting Augusta park sideways. The rhythm section is actually easier, because your tendency to overshoot the last single is countered by the fact that it's uphill from the second single.

Custer's Last Band: This is Custer's Last Stand set on the side of a green hill, so it doesn't look like Wounded Knee anymore. Lots of uphill landings. We challenge you to land that last jump -- the AIs don't even try; they simply hit the middle of the track and ride up over the ramp. Pretty fun.

Flat Head: This is Flatlands with the mumps. Flatlands was meant to be easy, but it was easy to overshoot the second curve, forcing a bog-down in the whoops to compensate. The bumps have been strategically added here so that the natural pace of racing (all gas, no brakes) is the best pace for this track -- very fun.

Paradise Lost in Space: Paradise Lost is the basis for this one. PL is basically all about rhythm sections. The first one you can handle pretty easily. The second one you generally have to slow up for -- but not too much or you'll find yourself in a divot. PLIS places those rhythm sections on the sides of hills so that the penalty for mishandling is much steeper. There's one death curve; if you blow it, you wind up over the edge 20 feet below the track.

Pit Peeve: Pitfall + 7.2 earthquake = Pit Peeve. Pitfall's all about two really big, hairy jumps at the center of a figure-8 track. Put the entire thing on a hillside and you have Pit Peeve. The jump ramp for the second biggie looks mighty small at a 30-degree angle.

Sky Lab: It's Sky Lane gone bad! The big jump at the end of the track makes the uphill rhythm section a serious challenge.

Terminal Illness: Terminal Velocity has a mondo jump at the end and a bitchin' quad at mid-track. There's a little hill in that quad, so you never really get very far above the ground -- it follows your arc. Very cool.

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